Okay, after changing the variables to being multiplied by the world delta time and even simplifying it to rule other issues I was still having a noticeable difference in performance
For example:
The PC would accelerate to max speed at around 15 seconds
And
The Mobile would accelerate to max speed in 2.5 seconds
I noticed something strange when changing my testing from the mobile preview to the new editor window however
The speed was the same on the mobile as the new editor window at 2.5 seconds to max speed
This doesn’t make much sense to me. I wondered if you or anyone else can shed some light on this?
not without being able to review the project, it could be a ton of things.
if you are sure all speed values are scadute by handspring at least once where appropriate (before use in on tick functions), the next step would be to look into project settings and make sure the PC platform settings are as similar as possible to mobile.
including those in the physics tab.
What I’m trying to avoid is having a car be faster on a different platform
I really didn’t expect to see this even just in the editor
Here’s the changes I made.
I’m see if I can find an example of scaled by handspring;
Do you have an example of what that would look like? So I can rule that out
I’m just taking stabs in the dark