using the first person template, it has about 5 materials and a similar amount of extremely low poly meshes.
the .apk file is 20mb, the .obb file is a MASSIVE 635mb packaged with shipping. a development build produces a 2.2Gb obb file.
why is it so big?
how can i reduce the size considerably, not just the 15mb saving by removing slate?
Hiya tegleg, I’m similarly trying to reduce my obb.file. How did you reduce the starter textures to 256, for me their source files appear to be .uassets files not Jpegs/pngs so I can’t edit the resolution. Was the resolution reduction something you done in-engine?
hello, double click the textures. you can change the size in the properties. depending what the texture is for, or how big it will appear on screen, even x64 looks ok and reduces the size quite a bit more.