Massive multiplayer inperson rpg

Hello @anonymous_user_f54143d0

I personally would have asked those questions and started AR prototyping with UE4 prior to starting a company. A google search on max players in UE4 would have produced a result to this statement answering both questions.

Supporting 100 concurrently players is a good start. If you can support 100, then figuring out a cost effective means to scale to 500 or beyond should be much easier because you’ll have an understanding of how UE4 networking/replication works. There are Scaling solutions like theAWS GameLift AWS Server, AWS Client, plugin a managed service for deploying and scaling dedicated multiplayer game servers in the AWS Cloud.

Wish your company great financial revenues.