I haven’t tried reproduction in a blank project but my active project actually only consists of about 20 actors, simply hexagonal meshes with 8 faces.the rest of the level is just the normal defaults. At runtime, all classes are scooped up into class arrays and the actors are removed from the level, then everything is loaded into place via configuration - so the level itself in the editor has almost nothing in it.
I’ll have to test it out on a blank project to see if I can reproduce it.