Massive memory leak in Blueprint Editor introduced with Unreal 4.9

Of course we have source control, but going back to 4.8 seems like a waste of time to me. We know that it worked flawlessly with 4.8. During the migration to 4.9 we only had to merge a very few (about five) changes to the engine code and I reviewed all those merges personally, so I would rule out it’s one of those.