Massive memory leak in Blueprint Editor introduced with Unreal 4.9

From what I’ve read thus far in this and experienced firsthand (I too have been experiencing this problem.) It seems to stem from certain BP tabs that are open. Potentially, these problem BP tabs are Blueprints that have been migrated from an older engine version; though this last point is pure speculation based on my experience – I noticed a similar but less obtrusive issue a little while ago in 4.7.