Massive LOD, is there such thing in UE4?

Hi is there a similar system in UE4 as the one in UDK ( called Massive LOD ) .

Essentially it’s an automatic tool to group a bunch of objects and automatically generated a massive Replacement mesh for it when viewed from far away.

If you go to Edit > Editor Preferences > Experimental you can enable Actor Merging. Once it’s enabled you’ll see Create Mesh Proxy option when you select multiple objects and right click. It doesn’t work for me and it says “Experimental” anyway, so i’m guessing they are working on it.