I am setting up a dark souls like combat system and every time I hit a button to perform a attack the GPU thread Jumps up to almost 30.00 ms This makes no sense ti me because I though stuff like this would be handled on the CPU.
Here is an image of in game with stat unitgraph enabled.
Her is an image of a GPU profile before Frame Drop.
Her is an image of during low frame rate.
Here is my state machine setup.
Her is a download to my project the AnimBP is in the folder called player inside the content folder. It is called AnimBP
Download: https://drive.google.com/open?id=0B_dv1_B36cjjSS1pODdEcW1OSkU