Welcome too.
I am having this same behavior. I have a decently sized FAB Library of Assets and when I launch the Epic Games Launcher - My VRAM Spikes to around 2-3gb in use. Even when the FAB Library syncs all the assets it still does not release the VRAM. This usage issue is still happening as I just built this new PC.
Welcome to post.
Really surprised, that there hasn’t been a bigger buzz or a real solution yet, considering that the launcher reaches a mad insane 8-10gb of VRAM on my end( I’d assume that people with larger Vault Caches could be facing potentially more than 16gb of VRAM), meaning that I can’t really use the launcher on my notebook anymore, which only has 6gb of VRAM, while it leaves me with just 2gb of free VRAM on my PC with an RTX4070 with 12gb of VRAM.
And there also isn’t any real solution besides not opening the Unreal Engine tab and maybe not opening FAB tab either, which makes working with the Engine more difficult.
I’m on Windows 11 on both devices, and my Vault Cache is also very large.
@gjohn167 Any news?
Hello Everyone,
Thank you to everyone who has provided me with DxDiags, reports of this issue, screenshots, and other information. I greatly appreciate your patience and passion for this issue!
I have been updating the Launcher team about this thread since December 2024, and will continue to do so until a resolution is found. Please note that this is generally outside my scope of support; however, I’m doing everything possible to ensure that the right people are aware of this issue so that a fix can be found as soon as possible.
I will continue to update this thread when I have more information. I expect to have an update for you soon, so look forward to hearing back from me!