This problem is here to stay, Epic cannot fix it nor do they have any intentions of fixing it. This is also only a problem for people who have huge libraries, the wrapper hogs vram for every asset displayed. Our frustration is in their favor, in FAB’s favor. In the future, if you make something with Unreal Engine, it’s automatically “added to the Fortnite ecosystem”, which means everyone who continues to use Unreal Engine is effectively building “Fortnite First, Metaverse First” gamees. With Unreal Engine 6, the “Unreal Engine Marketplace” will be entirely removed, which means there is a definitive date and time when we need to switch to alternatives for asset management. Personally, I have a junker file where I download stuff using the fab plugin, and then I modify them to be regular assets before migrating to my actual project. We all got Unreal Engine for free and right now it’s quite obvious why it was free. Tim is reigning in his army of dev’s he got by giving the engine away from free, and little by little cutting off your ability to make anything other than Fortnite.
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