Hi guys,
I’ve made a MassFX animation where a scaffold collapses. I’ve tried assigning bones to the meshes and imported it to UE4 however the way the bones act don’t replicate the same animation as the mesh.
I’ve tried following these tutorials but to no luck.
http://www.michalorzelek.com/blog/tutorial-pre-made-physical-simulation-in-ue-4-3ds-max/https://youtube.com/watch?v=WkMNMJWL4Pw
Dropbox Link to 3DS Max File:Dropbox - Error
I welcome any suggestions that will help me get this animation into UE4.
Also is there a way to group all the objects under one name so it would not import ~64 objects and ~20 animation sequences?
Thanks
Ali