MassEntity zone graph are stopping traffic on their connection points

Hello guys, so I was playing around with the Mass Entity. I followed the same structure the city sample vehicles have, but for some reason when I made my zone graphs manually and connect them the vehicle moved but when they get to the connection point they stop.

I think it might have to do something witch leaving that lane free ?

They have the same tags and same lane type


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Maybe this link will help.

Hi, did you figure something out? I’m having the same problem.

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I had a similar issue, pedestrians not u-turning at the end of the line and blocked at intersections. For an obscure reason, my state tree had to be compiled again, which solved the issue.
It might sounds unhelpful because of the magical aspect of the solution, but check that everything is compiled, saved, built.

Followed the guide, but I’m still having the same issue where zone shapes don’t to seem to want to connect.

I use a combination of spline and polygon zone shapes to create a simple loop. When the spline and polygon zone (which I have set to the lane profile type on both ends) are not touching, I get a grey chevron as noted in the tutorial.

After connecting the lanes, I get a white chevron indicating I think that it is connected. I then build the zone graph manually.

After I build the zone graph and attempt to play the level, none of the crowd is moving between zone graphs, it seems like they are all just stuck wherever they spawned. Even though all zones have the “Crowd” tag and work by themselves. I also tried constructing just a simple loop using one zone graph, but that doesn’t work either since I’m unable to complete the loop. The crowd gets stuck at the end of the loop. When I try to break the loop slightly and add a lane profile in between to connect them, again the white chevron lights up indicating it should be connected, but then when I try to build zones and run, the crowd just seems to get stuck.

I’m running 5.1 (latest update) -maybe that’s the issue? Anyone have a clue why I can’t seem to connect zone graphs?

Many thanks,

Nick

Hey I am facing the same issue were you ever able to solve this?

Just chipping in a solution that worked for me. Even if the Zoneshapes are set up and the chevrons confirm they are linked, its still important to make sure that the state tree wander/navigation component is set up to query the corresponding tag assigned to the zoneshape.
If this isn’t matching I’ve found agents will navigate on the first one they are initially spawned on until they are required to assign a new wander/nav target and then cannot locate a valid location because of the missing tag.
Hope this helps anyone else who goes down this rabbit hole - or possibly me again in the future in which case - Hi Joe :wave:

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Facing similar issue and also in Tri-Intersections in my project. And it moves after waiting 2 minsapprox 1 by 1.

Any solution?

did you find a solution? I have the same problem