Hello! I’m trying to implement crowd behaviour by following this guide Your First 60 Minutes with Mass | Tutorial but agents seems to not move in 5.2.
I checked every step more than once, but I could not find the issue.
Any idea?
Thanks a lot
Fra
Hello! I’m trying to implement crowd behaviour by following this guide Your First 60 Minutes with Mass | Tutorial but agents seems to not move in 5.2.
I checked every step more than once, but I could not find the issue.
Any idea?
Thanks a lot
Fra
I have the same issue. In general, crowd behaviour and Mass Crowd seem to be broken after version 5.1.
Has anybody figured out a way to make it work for Unreal Engine versions >= 5.1?
Thanks in advance
Nicola
Unfortunately, I’m having the same issue too.
I’m following the cited tutorial on the Unreal Engine 5.2 version. Even following it step by step, there is no way to make it work: the feeling is that I am missing a key step.
Any help would be super appreciated.
Seb
Same problem here!
I succeded to make it works in 5.1 whit some hacks ( that were causes an hit on performance ), but no way to make crowd move in 5.2
has anyone worked this out yet?
Yep, 08/10/23 still not working in 5.2
God I miss UE4
Have you add the massAgent in your BP_thirdPerson?
Yes, I have the component in it and it’s completely setup with the required data asset and additional features, followed a couple of tutorials with neither working
Ok, for me it’s working in 5.1/5.2/5.3 maybe i can help you!
in your ZoneGraph navigation add a lane filter
back in your MassEntityConfig
in your Assorted fragments add 5 array elements
in stateTree create a new one choose a mass behavior schema
add a state on your root call it RoamAround and add it transitions
back in massEntityConfigAsset:
crowd visualization traits : add your BP character then change the LODRepresentation like below
oh and in your Query you can change the details like this:
add your mass spawner
Build your zone graph then simulate.
Thanks! <3 I’ll try this when I get to my desk
Thanks LTT-USGS , it slis working for 5.3
When I reopen the engine, all the configured data is gone. why?