Hmm… we did not end up using Smart Objects in The Matrix Awakens with Mass, so this might be a case we had not accounted for happening. Disabling a Smart Object should invalidate the slots, and slots becoming invalid should be handled by the tasks as well. I believe this is something that was missed in our initial setups.
Can you share a few steps for how best to repro this? I know there are talks of removing the Smart Objects currently in use in City Sample’s MassCrowd level as they no longer work properly since the Contextual Animation plugin has been changed significantly to break backwards compatibility (it is still experimental).
-James