Which one would you choose?
- Mass gameplay framework
- Built-in gameplay framework
- “Combined” gameplay framework
- Depends on your project
- Other
0 voters
Recently, i am learning the mass framework, and learned a lot about data oriented programming.
It looks powerful and elegant, so attractive to me.
I am feeling like standing on an important crossroad, and don’t know which way to go:
- Stick on to the OOP
or
- Embrace the DOP
Consider I have a small custom game framework (OOP) build on top of Unreal Engine and I haven’t started to build my actual game yet, several questions appearing in my mind:
-
Should I rebuild every system with mass framework for taking the advantage of DOP?
-
How far are we from the “true” ECS when mixing mass framework with existing OOP systems(Animation, UMG, Actor, etc…)
-
How to covert a existing system like the “Game Ability System” into mass framework?