Mass Entity NavMesh Issue

I’ve tried to implement the NavMesh feature with my mass entities but so far I’ve only gotten the entities to match the location in the Z of the Player character when it’s walking on a navmesh surface. Can anyone provide any guidance on the feasibility of enabling entities to only navigate on navmesh included surface.

Check here: GitHub - Ji-Rath/MassAITesting: A project primarily used to test UE5 Mass AI system
NavMeshMovementTrait.cpp has implemented Processor and fragment for navmesh (UNavMeshMovementProcessor, FNavMeshPathFragment)

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