I’m trying to set up mass in my project, but enemies aren’t spawning. The debug meshes (the cones) are appearing, though.
I’m not sure what could be causing this. I thought maybe they were spawning beneath the floor, but that doesn’t seem to be the issue.
The mass agent settings on the actor blueprint:
My base enemy data asset:
This specific enemy’s data asset, which is a child of the base one:
I’m not sure what else to share that would be helpful in figuring this out.





