Mass Effect: Omega in Unreal Engine 5

A small section from the lawless, hollowed-out asteroid space station ‘Omega’ from Mass Effect, remade in Unreal Engine 5.0 to test the power and realtime performance of UE5. This is a fully dynamically lit scene – no light bakes – using Nanite for the meshes and Lumen for reflections and global illumination.

Artstation: ArtStation - Mass Effect: Omega in Unreal Engine 5

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Looks good. I still have some issue related lumen in my project . What is your hardware?

Thanks! Running on a 3060 for this one

Coop, i have 12gigs 3060 ti