A small section from the lawless, hollowed-out asteroid space station ‘Omega’ from Mass Effect, remade in Unreal Engine 5.0 to test the power and realtime performance of UE5. This is a fully dynamically lit scene – no light bakes – using Nanite for the meshes and Lumen for reflections and global illumination.
Artstation: ArtStation - Mass Effect: Omega in Unreal Engine 5