Mass Effect Lens Flare

Hey, does anyone have ideas on how to recreate the Mass Effect Lens flare? I’ve been playing around with the bloom and flare options in the post process, as well as the texture shape but can’t quite recreate it.

I think you can input a texture and tweak the existing settings to get a better lens flair. However, if you want something different from the system, you might have to resort to Unreal Engine marketplace tools, hire a shader / technical artist, or learn shader programming.

You can implement shaders in the material editor and add them as a post process material. Here is an example of some shader code: Shader Toy - Lens Flare Example

You can use the custom code in order write HLSL in the material editor.

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You’re killing me with the help. Thank you.

…I’m not going to go through the trouble. I want to create a commercial game BEFORE the rapture, and will use as many presets as possible, so I’ll just continue to K.I.S.S. (Keep It Simple, Stupid).

Haha sounds great! :slight_smile: