Mass Characters Plugin - Experimental

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The Mass Characters plugin brings replicated character support to the Mass entity framework, so a crowd of replicated characters can run at a scale that one Pawn per character does not reach.

Replication is driven by significance: for each client, the few most significant characters replicate as full Pawns, and the rest replicate as lightweight Mass entities drawn with instanced skeletal meshes. The plugin ships with a Game Feature setup action, animation handling, level-of-detail and significance handling, and debug tools, and its console variables can be driven from scalability settings.

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