Mass AI Traffic MassSpawner in large map issue. How can I resolve it?

Hello everyone. I am having an issue in Unreal Engine 5.1 when using the MassSpawner. I am new to UE5, and I’m working on a street racing game set in a large open-world map, so when I drive a certain distance away from the massSpawner, it gets unloaded and the cars no longer spawn. I solved this by unticking “Is Spatially loaded” in its Details pane. But of course, this introduced a new problem. Since the MassSpawner never gets reloaded, the cars stop at the end of the zone shape and sit there forever since they can’t respawn. To solve this, I re-enabled “Is Spatially Loaded”, and placed multiple MassSpawners around the map, so that when one got unloaded, the other would load in its place. This would have been a decent solution, but unfortunately, when two MassSpawners are loaded at once, it causes the editor to crash.

So basically, I need some way to either reload one MassSpawner at random intervals or have multiple MassSpawners loaded at once with no crash. Any assistance Is well appreciated.

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