I use massCrowdVisualizationTrait to config the lods. but when the actor contains only a skeletal mesh it works.When you add a static mesh to that actor ,that mesh will not disappear when lod switches.only skeletal mesh disappear.
I use massCrowdVisualizationTrait to config the lods. but when the actor contains only a skeletal mesh it works.When you add a static mesh to that actor ,that mesh will not disappear when lod switches.only skeletal mesh disappear.