Krotus
(Krotus)
December 28, 2024, 12:51am
1
Hello!
I hope everyone a great holiday.
I’m using UE 5.5 and trying to create a dynamic lava material. Here is what I have so far:
What I would like to do is add displacement, but only for the dark portions. I have no idea how to go about it other some kind of masking seems logical. Any ideas/suggestions?
Eatdirt
(BlackNightshade)
December 28, 2024, 6:29am
2
Convert the texture into grayscale and use the grayscale for height/roughness.
Krotus
(Krotus)
December 28, 2024, 6:01pm
3
Thanks. I did it a little differently and converted my grayscale lava maps into normal maps and plugged them into the material Normal:
2 Likes
system
(system)
Closed
January 27, 2025, 6:02pm
4
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.