Hello!
I hope everyone a great holiday.
I’m using UE 5.5 and trying to create a dynamic lava material. Here is what I have so far:
What I would like to do is add displacement, but only for the dark portions. I have no idea how to go about it other some kind of masking seems logical. Any ideas/suggestions?
Convert the texture into grayscale and use the grayscale for height/roughness.
Thanks. I did it a little differently and converted my grayscale lava maps into normal maps and plugged them into the material Normal: