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Masked Material I think. I need help

I really need help, I got this kind of material rendered, I imported RE2 map to UDK in .fbx format and this is what happens,
sdaw124.png
sssss.png

Same happens with glass, It’s not transparent, and tires on car, Instead of circluar shape it’s block-like shape
How to fix this, Did I mess up something in UDK (or I have to do something in UDK to fix that) or I had to do something in 3ds max when exporting. Please say you know what’s the cause of this and help! D:

(Sorry if I post it in wrong section, this is my first time on forum, and I am using UDK not UE3 or UE4, because UDK is much faster) :frowning: Excuse my English

hi,

I have moved this to the correct section for you.