What is Garbage Asset Finder?
Garbage Asset Finder automatically scans your Unreal Engine level and detects actors that waste memory and draw calls without contributing to the visual output. It integrates as a dockable tab inside the Level Editor — just like the Content Browser or Details panel.
Features:
Scan level for Buried, Hidden, and Overlapping actors
Dockable tab integrated directly into the Level Editor
Severity levels: Critical, Warning, and Info
Filter results by Issue type, Mesh Type, and Severity
Viewport highlight on row selection
Auto-fix Buried actors (moves them above ground)
Remove selected actors with full Undo support (Ctrl+Z)
Export results to a timestamped CSV report
Undo History panel showing last 5 operations
Configurable detection thresholds via Settings panel
Settings persisted between sessions via .ini file
Code Modules:
GarbageAssetFinder (Editor)
Number of Blueprints: 0
Number of C++ Classes:2
(FGarbageAssetFinderModule, SGarbageAssetFinderWidget)
Network Replicated: (No)Supported Development Platforms:Windows: Yes | Mac: No
Supported Target Build Platforms: Editor only — not available in packaged builds