Mary Nate - UAsset Browser

With UAsset Browser, you can preview uasset thumbnail, view dependency graph between uasset files, inspect/search/filter uasset meta data, and then import uasset file with all it's dependencies including hard or soft references.

UAsset Browser looks and works similar to Content Browser, the difference is that instead of working with internal content, UAsset Browser works with external content (from other projects or from marketplace vault cache content folders).

UAsset Browser works as a uasset file importer. Dependencies between uasset files will be gathered and imported together to avoid missing dependencies when copying uasset files manually into your project. 

Different from existing Migrate Asset workflow, instead of opening multiple external projects to migrate selected assets to your current project, with UAsset Browser you always stay in the current working project, browsing and importing the assets you want from any external projects or vault cache content into the current project.

Cooked uasset files from packaged games are not supported.

Great tool that helps navigate my large library of assets. I love the ability to view an enlarged 3D preview of the asset, it really helps with understanding how a mesh looks before placing in the level.

The only issue I have with the 3D preview is the long recovery time after previewing an asset. The editor freezes for 10 - 20 secs before returning back to the browser. If this was improved it would be perfect.

Suggestions for additional features would be the ability to create collections and the ability to navigate to the previous or next asset in 3D preview mode removing the need to exit out of preview to view multiple assets.