Whenever I export a Garment from Marvelous Designer to USD, then upload the USD to the UE 5.5 Chaos Cloth Asset, all my materials are messed up. I have not found any information on this issue. Anyone know what is going on? You can sort of see through the clothing in the wrongly shaded errors? What does that indicate? Bad UV maybe?
Also having this problem, with all instances from CLO Default, other materials also apeared bugged on the clothes, so maybe the its not exporting or importing the right way.
Spent a half day before I was able to find a solution.
At first I thought it was caused from using Unreal’s substrate materials. But then I noticed that YouTube tutorials with no issues seemed a few months old. So I tried reverting to an old version of Marvelous Designer - v 2024.0.191.48532 to be exact - and it fixed the issue!
Diving deeper it looks like the older version sets the parent material for my garment as USDImportMaterial instead of USDImportTranslucentMaterial.
Thank you!! This was very helpful!!! Based on this, I found that the following worked for me (with no need to revert to an earlier version of MD):
If you follow the workflow that is shown in some videos online of setting up a cloth asset and then importing the USD file to it, a folder with the mesh for the clothing will appear in UE next to the cloth asset.
Go into that folder, and into the static meshes folder inside of it, double click on the mesh for the clothing to open it, and find what the material there is. In my case, it was MI_Unified_Material.
Double click that to open it, and you will find under “General” that it has “USDImportTranslucentMaterial.” Change that to “USDImportMaterial.” Click save.
Go back and open the cloth asset, and it should be ok. At least that worked for me.