I know this subject has been talked about before. Because I am now trying to find the best workflow to keep the fabric properties intact in Unreal, I found this tutorial that markets a plugin that they are selling VERY expensive and I am writing to request the team to integrate something like UDrape in the next update, because it is very important for many industries, including the one we are working in: fashion…
I support and ask the Unreal Engine team to create and implement something like UDrape in the next Unreal Engine update. Since the Chaos Cloth system does not take into account the structural features of the metachumen body, namely that constant bugs occur in the area of the neck-body junction during tissue simulation. In particular, when animating a character, the neck constantly comes out over the collars of clothes and how to solve this problem is unknown. UDrape solved this problem, the animation of the body and the animation of the head have an impact on the simulation of clothing. In Chaos Cloth, only the body has an effect on clothes. The head lives its own life. Therefore, I ask the Unreal Engine team
Yes. Prices are usually made in relation to the value that the client will get from it, so it has to be an investment. Considering how many other paid services are needed to sustain a business that will get the money in, 39$ for a bridge between 2 tools is a lot. Not to say that the whole Marvelous Designer app is 39$.
For example, if you want to hire a marketing agency that will ask a certain amount of money for an uncertain result, you will have doubts that it will work. That’s why some are charging per results, but then again, these companies are bringing customers that pay money directly.
Therefore, value isn’t measured in the effort, time and resources you’ve put into making something, but in the value that can be returned and multiplied.
It seems like the benefit of purchasing uDraper is not clear to you. Especially, how much you will get from it (from selling your product to your customers)?