Marvelous Designer Clothes Workflow To Unreal

Hi!

I know this subject has been talked about before. Because I am now trying to find the best workflow to keep the fabric properties intact in Unreal, I found this tutorial that markets a plugin that they are selling VERY expensive and I am writing to request the team to integrate something like UDrape in the next update, because it is very important for many industries, including the one we are working in: fashion…

The tutorial: https://www.youtube.com/watch?v=2ZKCd8g5Z7Q

Their product: Pricing – uDraper

The fee for this plugin is more expensive than an online store…

Thank you for reading!

I support and ask the Unreal Engine team to create and implement something like UDrape in the next Unreal Engine update. Since the Chaos Cloth system does not take into account the structural features of the metachumen body, namely that constant bugs occur in the area of the neck-body junction during tissue simulation. In particular, when animating a character, the neck constantly comes out over the collars of clothes and how to solve this problem is unknown. UDrape solved this problem, the animation of the body and the animation of the head have an impact on the simulation of clothing. In Chaos Cloth, only the body has an effect on clothes. The head lives its own life. Therefore, I ask the Unreal Engine team

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