Marvel Rivals keeps crashing

This is the crash report, I tried running the game in the normal and experimental mode they offer but it crashes either way.

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000002800000099

Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
kernel32
ntdll

Yes, I’m having this exact same issue and it’s only started for the past 4 days. I tried Windows Updates, Driver Updates, turning on/off Experimental, reducing all settings, deleting shader/gfx cache, resetting config files, reinstalling, and Intel XTU core processing reduction. It lets me login now, but now disconnects every game 2-3 times, usually during non-intensive graphics.

There’s clearly a major shader core processing overload going on as it renders UE, because I’ve seen reports of this on almost every modern GPU and settings.

Hey there @DerGeschmolzene and @Zefaroth! Welcome to the community! The forums are mostly geared towards helping Unreal Engine developers, so much of the support you’ll find here will require access to the source code of the game. I’d always recommend also submitting bug reports to the developer, as they likely will have to make modifications.

That said, there are many reports of users being unable to play the game for more than a couple games without memory errors causing a crash. Some users have reported the experimental shader mode and backdating (Nvidia) graphics drivers had helped, but it’s not helping all users. Some tips to help shader stability (generally) are to disable any overlays like Discord overlay, Shadowplay, or MSI Afterburner or enhancements like hardware acceleration.

Other things that some users have tried and had (some) success:

  1. Clean reinstalling GPU drivers

  2. (Nvidia) Increasing shader cache size

  3. Running in a compatibility mode or DX11 helps some users, this video goes over it (and a number of possible workarounds):

Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.