Martin Ljungblad - Frontier – Field Engineer’s Workbench | Sci-Fi Workstation Asset

Frontier – Field Engineer’s Workbench is a modular sci-fi workstation designed for repair, diagnostics, and customization in engineering-focused gameplay environments.

The asset represents a field-ready maintenance station, functioning as a central interaction point within industrial sci-fi scenes. It is suitable for both gameplay-driven setups and environmental storytelling, fitting naturally into exploration, survival, and base-building scenarios.

The workbench follows a consistent visual language with grounded industrial design and clean, game-ready execution. It integrates easily into existing environments and can be used as a standalone prop or as part of the larger Frontier Asset System.

Use Cases

• Engineering and maintenance systems
• Crafting, repair, and customization gameplay
• Base building and deployable infrastructure
• Exploration and survival environments
• Industrial sci-fi scenes

Game Showcase Video

Game showcase showing the asset in Unity HDRP available below:

https://youtu.be/Ne2wMsaxyHM

Frontier System Context

This asset is part of the Frontier series and functions as a powered interaction point within a modular equipment ecosystem.

Example system flow:
Generator → Power Distribution → Workbench → Tools / Equipment

Included Asset

Field Engineer’s Workbench

A complete workstation with integrated work surface, storage drawers, and functional detailing suitable for gameplay context and scene setup.

Features

• Optimized meshes with clean shading for real-time rendering
• Consistent Frontier visual language and scale
• Designed as a functional gameplay anchor asset
• LODs included for performance optimization
• Mask-driven customizable PBR materials
• Compatible with Unity URP & HDRP

Materials & Customization

The asset uses a flexible mask-driven PBR workflow, allowing efficient customization.

Adjustable parameters include:

• Color tint layers
• Text / symbol overlays
• Surface properties (smoothness, metallic, clearcoat)
• Wear, dirt, and surface breakup
• Surface variation (color and normal detail)
• Emission intensity for powered elements

Available material variants (available in clean & worn variants):

• Engineer Yellow
• Military Green
• Desert Beige

AI usage

AI-assisted tools were used during development to support editor scripting and shader workflow implementation. All 3D assets, models, and materials were created manually.