Hi,
This is my first hard surface attempt and sci-fi environment. I’m creating it for portfolio purposes and without rush.
So here are screenshots nad movie
Hi,
This is my first hard surface attempt and sci-fi environment. I’m creating it for portfolio purposes and without rush.
So here are screenshots nad movie
I reckon your lighting is a bit overbright inside with shadows being washed away.
Just my 2 cents. But its looking good
Looking really great! It may just be my monitor but I think your Mars could use a bit more red color in it. It looks a bit desaturated right now.
Holy **** man, This is awesome. I really like the feel of it. The terrain looks amazing. I like the inside too with all the tubes hanging out. If you don’t mind me asking what was your pipeline for the terrain?
World Machine > Exporting maps (Height, Rocks, Sand, and transmission)> importing to Unreal. Every Layer got NM and heightmap generated in nDo. As soon as I get home I can some pics. I didn’t stream levels, whole terrain is 8k*8k size.
Looks nice. Mars looks a little yellow, but still good nonetheless. I really like the windows. =)
Little update.
I’ve changed colors of terrain to get rid of yellowish sand. Also I noticed I forgot to change lights to static after playing with SVOGI Now I have shadowing artifacts which needs to be taken care of
Also I have noticed serious refraction issues on windows, will work on them soon.
I think this looks fantastic! Well done, I look forward to seeing the updates
Looking good, love the new terrain colors.
Update
I’ve tuned lightning setup and materials. Also skylight solved issue where shadows on landscape appeared black. Here’s a movie!
Liking the corridor more now. keep it up
This is really good stuff. Epic just released a SciFi Bunk under the learn tab that has some pretty cool stuff you might want to use.
Thanks for feedback!
@franktech
It means, it’s for my showcase for futher job application
Hey really nice scene! What are you doing for the cloud/dust storm in the landscape? Is it a particle system or shader?