Mars Police

**** loving the art style. I will follow this thread closely. :slight_smile:

Hi, here’s the first in-game video.
the helicopter is not 100% done and it’s the only original geometry, everything else is a stand-in using epic’s starter content. concerning gameplay, the key stuff is working but needs a lot of polish (HUD especially) minor glitches with pickups, weapon accuracy, mouse drifting off-screen on a dual monitor setup ( really annoying ) and rope physics that suspend the character ( making him move without much glitches is a whole other story ) need moar work… still, i’m very happy with Blueprints :slight_smile:

fraps had some issues resulting in a crappy aspect ratio…

Looks good but that camera shake gives you a headache.

tnx, right about the camera, it’s one of those ā€˜ā€˜omg it’s finally working so i’m going to Michael Bay it’’ things. i’ll need to dampen it according to FOV also…not sure about the camera lag too. tweaks tweaks…

Is this still being worked on? :slight_smile:

hi guys,

long time no see,
i’ve been working on a character and some rocky landscape. the gameplay is still messy but at least it’s starting to resemble a game :slight_smile:

cheers!

more on: https://www.artstation.com/artist/brajan

Love your style :slight_smile: But like so many others here, you are over doing it with the post processing. The leather jacket is so ^^

tnx Pampers, i love Silly Soccer XD

are you talking about post process in general or just DOF or bloom? i think i wont enable dof in-game…hard to control :confused:

Major Cliff Hannger…Of course it is…
Great update…We need to clone you so we can have more games created from your crazy mind…

I was mostly referring to the chromatic aberration, which seems to be the bloom of this generation :slight_smile:

oh yes, it’s the new bloom. it’s much more intense in these widescreen screenshots but i’ll dial it down just in case : ))

tnx President!
the character’s name is temporary but i think i’m keeping it :slight_smile:

hi,
small update;
tweaked the sky material, lighting and fog a bit, it never ends

didnt do much graphics lately but the gameplay improved quite a bit…
cheers!

Koolio! waiting to see some gameplay :slight_smile:

finally made a bad guy. not sure about the color yet but i’m happy i made the key design directions for them. i swapped Earth for Mars so now you’re a martian cop ( a marshal?? ) defending a small colony from invaders coming from Earth.
here’s a quick concept comp and a few shots in the level.

now that i finally have a bad guy i’ll try to capture some gameplay moments
cheers

this is insane! Great work, keep it up man :o

The main character looks very catchy. I like him :smiley:

I love the art, gj the greatwork :wink:

some occlusion and environments tweaks
as always, gameplay video is coming soon :smiley:

cheers!

biig update

hello!

this is called Mars Police now…it may change again so i won’t bother with the logo just yet.

https://vimeo.com/152011287

note that this not a trailer and the actual gameplay is only in the shots where the UI is visible on screen. the rest is a simple cinematic mode that i made by attaching the camera to random AI objects while the game is running so i thought it would be nice to make a little movie. i’ll post the raw gameplay later which will disappoint eeeeeveryone :stuck_out_tongue:
there’s a lot of temporary or unfinished models such as buildings, enemy carriers and level layout in general.
death explosion is a joke and probably won’t be included (or any graphic violence and bad language).

to do by 2042:

-PLANES! big bombers and airship carriers
-save / load system with days passing, simple global events and game ending
-main menu
-money and shopping for upgrades ( razor rotors, fuel tanks, countermeasures, turrets… )
-moar weapons
-even worse logo

tnx for watching!