Marking a parameter in a blueprint function library as the WorldContextObject

When writing a function in C++ for blueprint I can use WorldContext = "WorldContextObject" in the meta portion of the UFUNCTION. This way, when I use the method in a blueprint, I don’t need to manually pass in a object for it to use.

Is there a way to specify a parameter for a blueprint function defined in a BlueprintFunctionLibrary to do the same thing?

Bump, any solution right now(v4.16)?

Did you ever find a solution for this?