Marketting games stepbystep

Ah, it seems it all then goes into preparing the good asset and not being distracted by, excess things like, buzz building.

My game will be rather small and only fitting for small number of paying users, regardless of the market, so i’m kinda worried how to start it efficiently and market it well too.
I guess my thoughts go right into marketting, because it helps create buzz and get kickstarts… but since it is all hit a miss, as you say, the buzz only attract noise with no real contribution to development cycle.

I guess i’ll just develop in the dark and do targetted marketting with gameplay, story or first impression.

Thanks for the outlook. Next time i hope we can talk again.