Interesting idea, it is kind of tricky especially when your character isn’t built on the original UE4 skeleton. Modular is a big deal now too and I get why it is but it does make it hard to sell when everyone expects every piece to be modular.
I really doubt there are enough people here willing to pay the $3000+ per character that would be needed to make an auction profitable for the artist. This also provides no benefit whatsoever over hiring an artist to make exactly what you want.
If people want to pay a premium for a unique character, they’ll commission it to their requirements. An auction house implementation is a waste of time.
An auction method does not need to be implemented in this marketplace, it could be implemented elsewhere. For me, that have been in touch with several stores and seen the quality of their assets, I would say it is too risky. I prefere comissioning with people I know are good at some job than risking bidding on someone’s job I don’t know the quality standards. Another advantage on comissioning is that you will only pay for a complete delivered asset, while with bid method Im not sure you will receive what you need (complete?) but surely you will pay for it.
If is someone I know, that has a background history of successful works, a great Artstation page where I can see his workflow, and still “maybe” I will get into an auction, because artists are not asset factories… they need inspiration, a goal, a reason to produce something… and of course being so well paid that they will keep working with commissioning