Thanks for all of the feedback! Here are some answers and thoughts on the issues raised so far.
Regarding taxes:
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Sales tax and VAT are added to the retail price of items and remitted to the government. So, the developer receives 70% of the after-tax amount, and Epic receives 30% of the after-tax amount.
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Witholding Taxes are a form of income tax implemented by some countries, mainly in Asia. These countries require an international payer like Epic to deduct witholding tax from payments to citizens/companies in the country, and to remit that the the government to cover that citizen’s/company’s income tax.
Regarding business terms:
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The next update to the EULA will have terms governing use of items purchased on Marketplace, to legally ensure that the items are used within the terms outlined in the Business Terms (https://www.unrealengine/marketplace/marketplace-business-terms-faq).
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The “unlimited company use” term is aimed at being uniformly generous to buyers, thereby encouraging them to buy, use, and benefit from items without worrying about per-user licensing or the need to re-buy them for other projects later. We believe approach is the most likely way to encourage buyers reciprocate generosity by buying and building up large libraries of content as a result of the Marketplace terms giving them confidence in the licensing alongside providing consistent asset quality, consistency, and reusability. We don’t plan to introduce other sets of terms for content. For plug-ins, we’ll consider per-seat licensing.
Answers to other questions:
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Paypal: We’re looking into . I agree that it’s a desirable and super-convenient way to receive international payments.
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Compatibility: Simple forms of content such as materials, meshes, and animations should retain compatibility over long periods of time. Blueprints will require more frequent attention, and C++ even more so. If you’re a seller, you should expect to remain active in the UE4 community for as long as you choose to offer items for sale!
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Analytics: When Marketplace is opened up to purchases in a few weeks, there won’t be much in the way of analytics, just the basic functionality to track items sold over time. We’ll expand later.
Regarding plug-ins:
- Support will be coming later. To participate in the discussion, see the following:
https://forums.unrealengine/showthread.php?29843-Code-Plugins-on-Market-Place
https://forums.unrealengine/showthread.php?13484-Distributing-source-code-with-user-created-plugins