Marketplace Environments - Must Haves

Apologies for the late reply here as I’ve been busy of recent.

Could you elaborate what made you feel the CountrySide set to be disappointing? We would like to improve on the pack and any future products

Also, we are aware of the collision issue in Urban City Pack. An update has been submitted and is pending approval, should be up soon :slight_smile:
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I had not realized that you had produced both packs as there was a substantial quality difference between the textures in them. I would have liked to have used the foliage from the two packs in the same levels, however I had to discard the Countryside trees as they simply were much lower quality. The Countryside trees often appear as blobs of color with little distinguishing detail until you are much too close. Also when you are directly up next to them it is easy to see cut off-leaves or single leaves floating within the tree.

Hi there ,

I as well would be interested on hearing what was disappointing about the Modular Building Set. As we would like it to be of the highest quality for everyone who purchases the pack. Generally I have received very good feedback towards the pack, so any comments/critiques to improve it even more would be very much appreciated :slight_smile: Thank you
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As I recall, the initial video had displayed interiors. Those interiors were not available in the pack at launch. If I recall reading your topic correctly you sent in an update to Epic which should fix this when it gets updated, but as it stands currently the black voids do not prove to be particularly useful. Moreover it is less of a modular building set and more of a decayed building set. Things like the glass cracks can be fixed, grunge can be toned down without too much difficulty, but things like the overhangs only come in broken so it limits my ability to use it in situations where I wouldn’t want everything to be immediately a disaster area. Also since the architecture is so specific that prevents me from being able to use other assets to portray a pre-damage city area followed by the damaged city area.