Marketplace Content - What would you like to see from the community?

More game kits (free) sources or smth like that. I would really love to see 2d game kits (other stuff) or some kind of tutorials for . It would be a great additional to see IMAO.

Hi there,

I’ll have to disagree. pay subscriptions to use 3D software to keep them afloat. Of course they would prefer a one time purchase but that would become an unsustainable business for 3D software providers.

Same thing with Apps, People first bought Apps one time, then Developer couldn’t hold their business, Google/Apple realize and added subscriptions. People don’t love it but it’s a necessary evil if you want a healthy balance. Now, subscriptions are everywhere in Apps and people do pay for them very very often (as long as the quality is great).

has a system that resembles subscriptions. What they do is they allow you to charge again for existing assets “purchase update”. So if you improve the Sold Item, customer must pay again. I think it’s a great setup. Epic should add that option to Sellers because selling one time “forever” assets is simply not gonna cut it (even if you buy thousands).

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To be honest, as a customer I don’t like subscriptions. I am used to buy something and own it and do with it what ever I like.

Please Epic, don’t do it! And if you do it, the as a choice. Updates for subscription, or as it is for a purchase.

2 Likes

You just described the package I built a few weeks ago before the Review Team turned it down. It worked , had over 40 optimized assets, a unique 20 floor elevator system with current floor numbers, quality.

@DarkS474 , you can find that same Sci-Fi project in the Asset store very soon. It will compatible with UE4/UE5.

It’s been approved by . The asset will work in UE4/UE5

SCI-FI Prison

Could anyone release a modular interactive Sci-Fi Holographic UI Interface package like product available for ? At a similar price obviously… not two or three times as expensive …
With the available products on the marketplace I can assemble similar UI interfaces but it still is time consuming while a cheap package that is ready to use like one for would be immediately usable saving a lot of time.

://assetstore…/packages/2d/textures-materials/customizable-scifi-holo-interface-69794#description

A plugin or blueprint solution capable of having any character both the player and NPCs to handle objects with their hands, so working in third person.
All current object inspection codes don’t have any IK target capability or any other way to allow for characters hands to touch and move the objects.

Hey guys,

Ex-AAA tools & pipeline developer . I’ve worked in AAA for around 5 years, mainly creating tools for Gears 5 and other games. In my free time I made some mesh based tools: ://cgtoolsmith./tycoon / ://.unrealengine./marketplace/en-US/product/tycoon

Do you have any interesting ideas for tools / plugins / etc? Anything that you are currently missing or find frustating? I’m really interested to see what the community is looking for today.

Thanks!

://cgtoolsmith./

  • I need mesh modifier plugins
  • I need dialogue / story tools
  • I need animation plugins
  • I need library / organisation tools
  • I need collaboration tools
  • I need procedural content tools
  • Other please specifify

0 voters

MEGA SCI-FI CIVILIAN / SERVICE POPULATION PACKAGE

There is no pack for sci-fi personal on the market yet, perhaps make such a pack.

The sci-fi market is basically just warrior, but usually a game also requires:

  • Worker / Service Personal (Cleaner, Receptionist, Casual Guard, Vehicle, Spaceship, Starship, Satellite, Space station, Maintenance, Technician, Electric, , Creator, Walker, Droid repairer)
  • Shopkeeper / Innkeeper
  • Medic / Doctor
  • #Casual #Entities #People #Peon

These models should come with related cloths and without helm. Many sci-fi warriors wear hats so a project can gain from adding more humanoid touch - ofc it could be a nice alien species as well. Additionally, many sci-fi characters are cyborgs or bots, another reason to add humanoid civilians. A game can gain when presenting balance to the warmongering by adding civils.

I would like to see more characters from the Victorian era from different classes. Anyone else notice the supply of interiors and exteriors, and not even a single English cop or too many non-steampunk character to add?

There isn’t any point in releasing new characters because you now have metahumans. Is there?

A character selection menu like that on the game JUMP FORCE and similar games. With plenty of options to configure so it can be made to look different at will but still mimic the same or better mechanics.

Every game has different requirements. How do you produce a character selection screen , with included sample characters I presume , that meets most potential customer requirements?

Well, creating a product that allows to generate as many menu templates as possible? It then depends on what type of product a developer wants to sell. A full API plugin for creating menus and more or just a simple product for creating a given series of templates allowing to replace graphics and texts and adding maybe.
A character selection screen menu after all in every game is a series of tiles with the character picture, rarely animated, the tiles can have different shapes. The product should allow to make the tiles of any given shape or include a wide selection of shapes. Any selected character should appear with a user replaceable animation on screen. The menu should allow two characters for versus mode either against CPU or another user, that would be up to the game developer anyway. Ability to add fancy visual particles based to menu elements would be a nice addition. Transition and ready to replace sounds for anything would be a good thing too.

A marketplace gap I noticed in environments/props a couple of years ago that remains unfilled:

There are no the-apocalypse-happened-long-ago future assets (eg like “Horizon Zero Dawn / Horizon Forbidden West" style ancient remnants of modern civilization). Pretty much all modern-ruins / post-apocalyptic assets currently in the marketplace are for recent or ongoing apocalypse (especially Chernobyl/Pripyat style of ruins or zombie themes)

Speaking for myself I’m up for buying some ancient ruins of modern civilization! In my case, the ideal would be that they are unmistakably from modern 21st century civilization, but clearly decayed/corroded/weathered for hundreds of years or more.

1 Like

The Annual Marketplace Creator Guide
Lets make 2022 The year of selfhosted[No third parties] gaming!
I frequently see Marketplace Creators are listening to these posts (including mine!) made by the community in thread and it is benefitting them! I will continue as long as I can to update post yearly with new information appropriate as of the date it is posted on.
Stay tuned as I may update the post again by August of 2022 to add more information, images, videos & audio.

You will notice quite a few things were taken off the list compared to previous years, that’s because many of those suggestions were succesfully utilized!
year I will be moving most of the tips and other to the bottom of the post, and the top of the post will be the reccommendations so you don’t have to read through them multiple times over. I’ve also reordered the lists in order of importance & priority, 1. is the most important. I’ve also begun to add some images to improve understanding.

Feel free to contact me, I’m always willing to give advice on future products or even current products, be aware that I am straightforward so you should be able to take criticism even on a bad product or bad idea.

What is needed in the marketplace(I’ve a lot of research & have been part of the forums since 2015, It’s taken me many hours to even make entire post):

Code Related:

  1. A first person, replicated, fog of war system, that is not simply a texture painted onto the landscape. That has an option to permanently remove the fog of war as the player walks through it creating a path without fog. Also an option to remove fog of war for all players when any player walks through it.
  2. Replicated Web Browser that works on both Windows & Linux & can be used in a virtual reality system. Something replicated and synced like in Garry’s Mod, or Tower Unite. [3 years later and we’re still lacking !]
  3. Make a replicated version of (animated book, with audio and video): ://.unrealengine./marketplace/en-US/product/ultra-custom-animated-books-with-localized-text-and-journal-scrapbook-system
  4. Self hosted game launcher which requires a login to download/launch the game, allows updating of game files, and showcases news. Lets focus on removing the need for second or third parties!
  5. Replicated magnetic pickups. For instance you smash a container with a weapon and gems drop out of it, which if you walk within 5 feet of them, they all fly into your player character which obtains them in their inventory. [Three years later, and we’re still lacking .]
  6. Replicated, playable(including all the keys/notes), musical instruments, such as drums, piano and guitar. [3 years later, we’re still lacking .]
  7. Self hosted, in game, real world currency system/cash shop (for cash shop or subscription based games). Lets focus on removing the need for second or third parties!
  8. Replicated system to be able to upload/import models, textures & audio during runtime, on both Windows & Linux. [3 years later and we’re still lacking .]
  9. Replicated system to be able to edit meshes, textures & audio during runtime, on both Windows & Linux. [3 years later and we’re still lacking .]
  10. A self hosted solution to finally being able to host 1000s of players on the same server.
  11. Create more blueprint systems that allow selfhosting and replace/remove the need for other parties such as for launchers, stores, VOIP, chatrooms, text to speech and more.
  12. More MMO(Massively Multiplayer Online) options, as far as I know there are currently no MMO options on the marketplace at all. [4 years later and we’re still lacking .] (Apparently there are 1-2 that are not on the marketplace, nor are they what many are looking for in an MMO system)
  13. More Templates of popular game genre types. [Roguelike, Soulslike, Sandbox etc]
  14. More ways to procedurally generate high quality models & textures.
  15. More magic/spells multiplayer network replicated systems. ( will always sell as long as you can come up with unique spells that haven’t been before.)
  16. Replicated Virtual Reality System & Interface that works on both Windows & Linux.[There is currently one to choose from on the marketplace, but it would be nice to see another option!]
  17. Any blueprint/code features that haven’t been multiplayer network replicated on the marketplace yet, there’s still quite a few that haven’t been!
  18. Any blueprint/code features that haven’t been brought to Linux yet. There’s a TON that are Windows only, so if you think that all the blueprints & plugins etc were created already, then think again you still have a to port similar features to more platforms!
  19. Repurposed blueprints/plugins with better support/features. Many sellers on the marketplace don’t update their products, add new features or fix bugs, means you have many opportunities to do it better. One simple way to check is to look at product’s comments sections, reviews and legacy comments to see if their customers were not satisfied or had unanswered questions, is a huge opportunity to gain new customers by offering the services & products that competitor would not.
  20. Even more intuitive blueprints for ease of use of those who aren’t proficient with coding. (An advanced system that people can’t figure out how to use is not worth much to anyone.)
  21. Porting plugins to blueprints. Although plugins may offer better performance in some cases, in terms of ease of use however plugins are generally more of a hassle to deal with and cause many more incompatibilities than blueprints, therefore finding ways of porting any plugin products to blueprints will always be a way to make more customers. Finding a way for your individual customers to decide between using a plugin or blueprint version of your product would be the most ideal.
  22. Replicated version of Paintable actors, as seen herewww.unrealengine./marketplace/en-US/product/paintable-actors-including-mirror-voucher-actors

Audio Related:

  1. Self hosted, Text to speech systems/audio which does not require connect to a third party service. Must work on both Windows & Linux. (Be able to type text lines in the details tab(NPC lines) and have the text sound like an actual real voice coming from an NPC when speaking to a non player character.).(Still haven’t seen yet.)
  2. Music creation tools in the editor. (Still haven’t seen yet.)
  3. More anime sound , there’s barely any to choose from!
  4. More 80s type music.
  5. More Synthwave type music.

Art Related:

  1. Very tall(Skyscrapers, apartment complexes, cityscapes etc), large, highly detailed, enterable buildings that are not simply exteriors/facades, but have both an interior AND exterior. (We are still lacking enough of these in high quality, however there are a few lower quality options.) (They don’t necessarily need furniture in them, so don’t worry about furnishing them if the task seems difficult!) Based off of these styles(make them realistic and not low poly):


  2. Lots of different types of very tall, metal, exterior, dystopian barriers, walls, bars & fences, including destroyed versions or versions that have a few bent bars in them so characters can walk through. Based off of these styles(make them realistic and not low poly):

    1metalfence
  3. Mysterious Environments with (caves, tunnels, secret passages, hidden waterfalls, coves, mazes etc) that are suited for causing a player to want to explore them are likely to sell well over a long term basis as well. You need to have a landscape that includes the cave/s, tunnel/s, etc. (Try and refrain from just the cave itself or just the maze itself, but make it a larger overall scene and sell it for more.)
  4. Castles based off of these styles(make them realistic and not low poly):

2castle


5. Giant trees based off of style(based on the large reddish tree in the center(make them realistic and not low poly):

6. Characters models Based off of these styles(make them realistic and not low poly):
1character

7. Giant Mushrooms Based off of these styles(make them realistic and not low poly):
1mushroom
8. Environment based on concept:

9. Unique toy models in a retro or antique style would likewise be a longterm money making idea for artists similar to animated fantasy creature models.
10. Create more environments for popular themes/genres[Ordered by priority!]:

  • Vaporwave
  • Aesthetic
  • Dystopian.
  • Elven
  • Retrofuturistic
  • Retro
  • Surreal
  • Antique
  • Art Deco
  • Fantasy
  • Grunge
  • Ancient
  • Cyberpunk
    Perhaps even some environments that combine some of these themes for instance an Elven building full of retrofuturistic items in a Dystopian ancient world. A good artist will find a way to combine these popular, sought after themes. I still haven’t seen enough creators try to combine any of these popular themes.
  1. More high quality accessories for character models. Like glasses, earrings, jewelry etc. Especially sci fi tech.
  2. More spaceships that have an Interior AND exterior, large spaceships(enterable spaceships) with multiple traversable rooms, all in one. We are still lacking more of these!
  3. More models/meshes with moving/moveable parts. For instance doors & drawers can open. Propellers spin. Knobs can turn. Blinds can open/shut. Leaves can bend.

I enjoy giving free advice because I have been around the game development community for years & when I have a to do so I enjoy observing what is going on in community and seeing it prosper. I have spent many hours over the course of years, researching and creating the following advice to assist the community when I’m able to do so. I’m aware that many may not realize how important it is for the community, including the marketplace to prosper for the advancement of entertainment & technology, even technology unrelated to entertainment, of all types. The success of the Unreal Engine marketplace **will **indirectly help to advance technology. Therefore most of my advice will be unbiased and focused on the point of view of advancement as a whole while taking into consideration many years worth of being part of community & having spoken to Marketplace Creators.

**Marketplace Creator Tips:**

**General Tips For All Creators:**

* **Tip:** Create & market your goods towards **INDIE** developers instead of large professional teams.  is where the majority of your customers will come from. An indie may be doing all parts of game development by themselves or with a few other people,  may include models, textures, sounds, music, level design, programming, blueprints and more. You can reach more customers by losing the expectation that your customers have entire teams dedicated to implementing a difficult or frustrating product. They don’t want to have to rebuild lighting, fix your folder structure, rename your files, and any other number of issues that you should prepare for ahead of time. Technology & game development is constantly improving, and you should prepare your products for entry level developers who may not know enough already. (Don’t sacrifice the quality of the product, but  means you may have to do more work to ensure an indie can use your product. However, your number of sales should in theory end up being higher if you took the extra time to do things an indie would need ahead of time.)
* **Tip:** What is the one thing you need to remember when creating content for game developers? “**Plug And Play**”, meaning the faster & easier it is to pop your product into their project and immediately have it integrated and working, the better. [Think about it logistically, if one of your customers is a solo indie game developer that has bought 20 different products from the marketplace, one of which being yours, and each of those products were not designed for ease of use therefore taking an average of one hour each to implement, then that’s 20 total hours your customer is spending based on their purchase just to use the products. If you can somehow significantly cut down  amount of time spent on integration of products, then that means you have a higher likelihood of sales and repeat customers,because your customers will gravitate towards ease of use products.]
* **Tip:** By doing things the RIGHT way, you will make more long term customers, which means more money for you in the long run, because you will have repeat customers always coming back to buy your next product!
* **Tip:** Make sure you create a proper file structure & that all your files are self contained in a SINGLE folder. Your marketplace items will NOT be the only ones that people own, therefore there is a strong  that if you dont have a very unique folder name with all files self contained within, then your files may very well conflict and overwrite other files! (File structure is very important and many game developers will be dealing with many many files & folders, you will want to make things easier for them so they know what came from where!)
* **Tip:** Make sure you choose a unique name for the folder your files will be in, to be sure, just add a number to the end of it.  may not seem like a big deal but it is when your customers may end up overwriting important files because your folder is named the same as something else. (Example: “Big Island” folder is replacing another creator’s “Big Island” folder, therefore causing a huge problem.)
* **Tip:** Before submitting your product to the store, make sure that your product does not break when renaming its folder or moving its folder into another folder. (You’d be suprised how many products are broken by something that seems so simple and you won’t want your customers having to deal with said.)
* **Tip:** Keep a public list of updates you’ve made to your product that your customer can publicly access on a website at any time, including on the product’s Unreal Marketplace page if possible. (Unreal Engine does not currently have a good way of keeping track of which assets have been updated(Unless you have the cached files downloaded which takes up way to much space) & you generally don’t even know what the updates even were, so as a creator you need to keep your customers informed of what has changed and if they should bother updating or not. It’s critical the same way it is if you are selling a videogame and providing patch notes to your player base. [Marketplace Creators who present version information have higher sales!]
* **Tip:** Don’t just develop your content for Windows only, make sure your products work on other platforms as well such as Linux & Mac,  will allow you to reach many more customers. [Your customers which are also Developers are not the same as players, as generally developers WANT to develop on Linux due to its open source nature, however because there are often not enough creators creating ease of use products or fixes for the platform, many developers often refrain from doing so,  is your  to change that!]
* **Tip:** Bring your products to older versions of Unreal Engine, and not just the newest version. Many of your customers will be using older versions of the engine, generally the latest versions which are considered to be the most stable by the community, rather than considered as such by Epic Games. These potential customers won’t always be able to update to a new version without breaking their whole project for many legitimate reasons.  means that if you don’t bring your products to an older version, they won’t have any use for your products at all. As of the time of writing  post, Unreal Engine version 4.25.3 is considered the most stable version among the majority. [As a side note if you plan to sell anything to Triple AAA developers, then you have no choice but to sell your products both for current and very old engine versions, as many Triple AAA Developers stay with one engine version for a specific game for many years!]
* **Tip:** Potential customers WILL read the Questions & Reviews/comments left by others to see what problems they have encountered and if you’ve bothered to ever fix those problems in a way that fixes it for all of your current and future customers and not just the specific customer bringing the problem to your attention. The customer is always right in these situations, as much as it may pain you to concede on, if you disagree with your customers without attempting to fix their(Even if it seems like it’s not your problem to deal with) it WILL deter future customers, and  is not unique to Unreal Marketplace but is a fact of business. If you concede on  early on before these situations ever occur, you will reap the benefits later because you will gain more net customers over time who are not deterred by negative comments since you end up fixing the issues that arise. The following will be an example of what **NOT** to do as a marketplace creator; **Current Customer:** *Hello your product’s folders are such a mess why aren’t you organizing them better?* **Marketplace Creator:** * isn’t my problem you need to figure it out on your own./I’ll take a look at it but I can’t guarantee anything… sorry, Maybe send me an email with your ENTIRE project and I’ll see if I can fix it for you. *These example scenarios would instantly lose a potential of at least 100 future customers who come across how you are doing business in a way that they would absolutely not like. 1. They want to know that the marketplace creator is going to guarantee that the problem is fixed and end up proving so, 2. and see proof that it was fixed in a reasonable amount of time, 3. not only fixed for the customer bringing the problem to your attention but to all of your current and future customers as well. 4 It is highly unreasonable to suggest to your customers to send their projects to you and potentially involves major legal issues depending on any contracts they’d be involved with in accordance to their projects, not to mention the fact that some projects are 100s of GBs in size. ’s an example of how a marketplace creator **should** handle such a scenario; **Current Customer:** *Hello your product’s folders are such a mess why aren’t you organizing them better?* **Marketplace Creator:** *I will be taking a look at  within the next 5 business days & will attempt to fix . If I’m not able to find or fix  I will be replying to you in detail within the next 5 business days about why and ask that you send more more information about it. If I’m able to find the and fix it, I will be updating the product for all current and future customers to be able to download the fixed version of my product from the Epic Games Launcher. ***Marketplace Creator:** UPDATE: *I was able to find and fix  and have now submitted the fixed version of my product to Epic Games, it should be ready to download soon & I will update the description of my product to indicate the changes so that current customers are aware they need to download my product again. Thank you for bringing  to my attention and if you ever find other issues with my products please let me know.*
* **Tip:** If you have a support community that demands customers verify their purchases then please allow your customers to verify their purchases anonymously to receive support from you. [Your customers do not want to publically share their usernames for other platforms unless they are already doing so because of marketing & networking purposes, so please opt instead to give your customers the option of using unique passwords that you’ve given to them in private on an individual basis to verify their purchases on the reviews/questions pages of your products instead of forcing them to publically post their usernames for other platforms. Example: Customer #1 is told to type Bread123, and they type it on your product page and now you can verify that it’s them, Customer #2 is told to type Pineapple523, etc and so on.]
* **Tip:** Packages combining more than one product at a significant discount will always end up selling more than individually priced items, it is not a guaranteed sale, but it creates an incentive for the customer to purchase the package because it may include everything they wanted and suddenly became affordable enough for them to buy it all at the reduced price, which eliminates any of your competition in the marketplace that would have taken their purchases from you, so instead all the purchases they would have made go to your one combined package deal instead.
* **Tip:** Be aware that even if you have a great product at a good price, there are SO many products in the marketplace, and your customers only have so much money to spend per month/per year, even if they want & plan to buy your products, it may take them a while to afford doing so.  is where you have to make your product the obvious best choice if it has any competition, even by adding some bonus content that wouldn’t normally be with your product, because your customers are always going to choose the better deal.


**Code Related:**
Lets make 2022 the year of self hosted gaming!

* **Tip:** Make your product “replicated” also known as “multiplayer”. ( is what is going to sell. For example, Your new guitar blueprint isn’t selling? All you have to do is make sure it works when replicated!)
* **Tip:** It’s all about that replication & procedural generation, & doing it better than anyone else. (Code related products are the MOST competitive due to their nature, you have no choice but to do it better or else you don’t make a sale.)*
* **Tip:** Making sure your code & blueprint products work with other’s code & blueprint products is a major secret to success, go the extra mile to show your customers how to integrate your product with other products. Don’t let potential future customers think to themselves ‘I already have some blueprint or plugin systems from the marketplace set up, & I don’t know how to integrate it with  product or I don’t have time to figure out how to so I’m going to pass on getting  new blueprint or plugin from the marketplace’ Instead you want them to think, ‘wow,  looks really easy to implement with the systems I already have, they’ve made it so easy to understand how to implement it with what I already have!’*
* **Tip:** Especially when it comes to any code related products such as blueprints or plugins, **INCLUDE VERSION UPDATES with UPDATE CHANGE NOTES on your product’s page!**


**Art Related:**

* **Tip:** It’s all about doing what hasn’t already been , and a lot of the every day real life stuff has already been  on the marketplace, multiple times, so  generally means you will be creating a lot of unique fantasy or surreal based models/scenes for long term gain.*
* **Tip:** Although it’s good to make your products unique, it’s not ideal to sell any “stylized” or “cartoon” products, unless you don’t care about your sales. Why? Because your customers can simply use a post processing effect to make any model or scene stylized, cartoon or cel shaded, so there is more utility in creating products that are not already designed as stylized or cartoon by default.*
* **Tip:** Do **not** put your name, logo or the name of your business on your models or textures! For instance you may be selling a model of a basketball that has the name of your business on it, and  is a bad idea because your customers will not want their project associated with your or any other business’s name’s or logos. Many games often struggle with their customers remarking that they are using asset store products instead of creating their own and you don’t want to make  situation worse than it already would be, as it will prevent potential customers from wanting to deal with such situations.*
* **Tip:** Make **SURE **to include individual meshes for **EVERY** object in your product! It doesn’t matter if it’s rocks or trash etc, the customer will want the option to individually place each model how they see fit! For instance you may be selling rocks, in which you have some which are all grouped together as a single mesh instead of also including a version where each different rock is a separate mesh.  is commonly seen with trash objects as well, many marketplace creators tend to group all trash items together as one mesh, but they should also be including each individual trash object as it’s own separate mesh to give the customer the ability to decide how they want to place those objects. You should always include a separate individual mesh for every object, so if you are selling different rocks, you need to also include each different rock as it’s own separate mesh so the customer can use them as they’d want to instead of the way you might have grouped them together.*
* **Tip: **Refrain from making models that can only be seen from one side, or can’t even be seen into at all! (We’re now entering the year 2021, gone are the days when characters in games can’t pick up anything they see in the scene to examine it. Games continue to evolve every year so you will want to account for that in your products. When players pick up that piece of trash or that rock and flip it over, will they see through it because it’s missing a side, because it’s no longer just a decoration or decal? When they look through a pipe will it be blocked in an unrealistic way where they can’t see into it? Or perhaps they look through it and see “through” it into the rest of the level? You will want to change your work flow in  manner to account for the technological changes in the industry so customer’s players don’t encounter these new issues.)
* **Tip:** Everything is interactable. In the same manner as the above, you will also want to head away from making “background” buildings/scenes & objects that customer’s players can never reach.Your customers are mainly going to be game developers and not movie directors.Your customers and their players are seeking fully realized, 3D scenes and assets that can be interacted with in a realistic way.
* **Tip:** Set the proper lightmaps on all of your models! [Many of you may not know how to do , so ’s how; 1. Place one of your models in the scene, change the lighting details found near the top of the toolbar from “Lit” to “Lightmap Density” which is found in the “Optimization Viewmodes>” 2. There’s 3 main colors you’ll be looking for on your model, basically you want your model to be completely green color, and never red color. If your model is blue, you will select it, and go to the details tab, then Lighting category then “Overriden Light Map Res” check the box, and play around with increasing the numbers until the model it turns green. Then you open up the model from the Unreal Engine 4, file browser and set that same “Overriden Light Map Res” check box & number and save it, and now your model permanently has the proper lightmap set for it. If your model is red you will do the same thing except instead of increasing the numbers you will decrease them until it turns green and save it in the same manner as well.]
* **Tip:** Although Sci Fi was a popular theme and was lacking in the marketplace for a few years, the market is now saturated with  theme (1,654+ results) so I would avoid making new things for it.
* **Tip:** Combining is a key to success for artists. Combine themes in your scenes, & combine scenes into a larger landscape package that sells for more. For instance as an example some sell individual caves and some sell waterfalls and some sell cyberpunk scenes, you as an artist however know how to combine all of those things into a large scene that sells for more.
* **Tip:** Including both an interior and exterior with your buildings and vehicles will help you sell them for more.
4 Likes

[=“Pine722, post:950, topic:8576”]
Giant trees based off of style(based on the large reddish tree in the center(make them realistic and not low poly)
[/]

I agree there is a lack of realistic fantasy trees on the market.

ps. check out general suggestion topic for the marketforums.unrealengine./t/suggested-unreal-updates-list/635693

1 Like

I’ve seen a few suggestions of some sort of in-game console. I’ve recently created such product, you can check it out

Hi guys, I would like to know specifically what you guys would want to see out of a list of ideas, so please participate in poll to help me! Thanks in advance!

I hope someone is working on an arcade type car using chaos and blueprints, all my experiences with market place arcade cars and 4.x with nvidia were negative. We need ultimate arcade car!

3d or 2d?