I throw a suggestion over the discord, and been advised by to bring it , as where all the Marketplace filters going
A VR category in the marketplace.
The reasons āCopied from discordā:
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I guess the market place shall have itās own VR section by now. I know that any VR item would be at the end of the day a piece of asset, blueprint,ā¦etc. But there are certain things defiantly mean tot be for VR games onlyā¦Like a pack full of hands.
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[=;628037]
and more AI related packs not just for humanoids but animals, etc.
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AI Behavior Toolkit is already capable of that. I have customers who use it for animals like wolves, deer, bears, fish, etc. You can check it outwww.unrealengine./marketplace/ai-behavior-toolkit
There are tons of spell FX for RPGs but ZERO animations for spells on the market. Not even a simple hadouken. is a ripe opportunity for any animators out there. Just āwow spell animationsā and look at the caster classes to see whatās not there.
Not a single nighttime skybox
Arenas / stadiums. Most programmers are using the default checkerbox floor to prototype but would rather be using a flat stadium or arena. Bonus if itās modular.
A complete walk/run/crouch/crawl blendspace with strafing. You would basically need 8 animations (forward/back/left strafe/right strafe/then the 4 corners) + 1 idle per blendspace. Plus a stand-to-crouch and crouch-to-crawl. If you donāt know how to code the anim blueprint just PM me itās easy.
I am currently developing my own game but am looking to possibly sell some assets. Right now the animals are and one of the modular building sets. Its a completely medieval set focused primarily on dwarves. It is basically pieces of buildings that you can snap together to form many different types of buildings. I also have props for it. All 4k textures and total is about 400 different pieces. Is that something yaāll would be interested in seeing? It is only the exterior for now. Iām working on the interior now.
I am considering selling Blueprint Plugins on the Marketplace and Iāve ran several researches regarding what to develop, the potential competition and so on and so forth. But Iāve come to a point where I need the input from the community to āgauge interestā. Iām aware of the fact that I can just create a thread for that (and Iāll do so) but I would have loved to have a ālistā of things that have been asked but not provided yet.
I was kind of hoping that the first post on thread would compile such informations but I do realize it means having to follow thread every day and update the list (which is kinda tedious).
But the fact is that an up-to-date wish-list from the users would be an tool for any seller or potential seller (like I am).
Just wanted to point out, have a good day ladies and gentlemen
Vehicles with good arcade style physics and that can be wrecked. Good example would be burnout paradise vehicles. could be either code plugin or a blueprint.
Things it probably should have
-Fully custom physics since you canāt really achieve with default ue4 vehicle physics which btw are moving to a plugin in 4.15
-Works at low fps (Substepping if simulated using ue4 physics)
-Multiplayer support
-Simulated and/or faked wrecking
-At least 1 example vehicle with functional art
would be and Iām sure that many people are interested in something like
I would like to see some buttons and switches. Also buttons that change color when pressed, ex. from dark green to green, or dark red to red. Thereās an item on the marketplace that says buttons and switches but it only has one image so I have no idea what the content is. Another ideas would be to add some kindāve key or floating key to a pack like that, since theyāre obviously important to opening doors.
I would kill for a pack of liquid materials that arenāt water. I desperately need some materials of slime,milk,beer,soda,juice,coffee,chocolate, and other drinks.
Also we really need more characters. I would pay $100 easily for a pack of civilian characters with male,female, and child models that have a variation on clothes and hair.
I think a very useful plugin would be to Convert Geometry into Terrain at a 1:1 scale. I have had many occasions of having existing terrain geometry from other programs (Maya, , CAD) that I would love to be able to import, convert to terrain, and then paint grass and landscape. Would be a HUGE plus for Architectural renderings.
There is different way using world machine for example to doing that, you could encoure some about scale, there is some limitation, I did a test you can see it ://polycount./discussion/173828/ue4-wm-zbrush-alien-landscape#latest
Donāt hesitate if you need any help.
We always need more blueprints of any kind. As long as it is documented properly and the examples are clear, we can always buy for learning purposes even if we donāt end up using that template directly in our game. We need more āpuzzle type/heavy on the logicā kind of unique blueprints.
[=ClassyGentleman;683166]
SciFi weapons pack, weapons such as a rail gun, plasma rifle, etc.
Maybe character for a SciFi environment
just some ideas
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Iāve been hoping for @Ironbelly to make scifi weapons! Someday. =P