Marketplace Content - What would you like to see from the community?

I would love to see a proper FPS/TPS combat system with physics attached. Something a la Dark Souls or Chivalry (collision detection,etc)

PS: If you have something similar and is not for sale, send me a PM, I would love to pay for it.

I am in desperate need of ready to go weapons ranging from flintlocks and muskets to an assortment of WW1 and WW2 weapons and modern weapons - is the exact list of assets im looking for
Flintlocks:

Musket:

Colt Revolver:

Spencer Carbine

winchester rifle

Beretta

Ruger

Kar 98k

Gewerhr 43

M1 Garand

M1A1 Thompson

Sturmgewehr

MG42

SKS

Kalashnikov Ak47

M4

M16

M107A1

Hey Shinooni!

Ironbelly seems to be doing extensive work with weapons these days. You should check out one of their many threads in section. I believe they also did a poll to see where developers wanted them to head next, and WWII & Modern were among the options. =)

i would like to see a player structure blueprint where you can build a house by adding walls ,ceiling , foundation and stuff there is something similar in the marketplace but it wasnā€™t updated since 1.5 years ago and 0 support on it

I would like to see a simple multiplayer set up with different game modes and teams (game modes dont need to be fleshed out, but at least an example of how they work). It would be nice for a simple system, the ones currently on the marketplace have undesired bloat.

I would like to see 18th-19th century industrial revolution architecture model, and flying steampunk airplane/airship module for fantasy style game.

://.googleā€¦hk/search?q=steampunk+airship&tbm=isch&imgil=N0-Nkg_6fozKqM%253A%253BFn7wUqtorsLihM%253Bhttp%25253A%25252F%25252Fscience.howstuffworks.%25252Ftransport%25252Fflight%25252Fclassic%25252Fsteampunk-blimp-pictures.htm&source=iu&pf=m&fir=N0-Nkg_6fozKqM%253A%252CFn7wUqtorsLihM%252C_&usg=_pVwYnRQzdWfu6yKkmZ8Ki5EGofs%3D&biw=1697&bih=909&ved=0ahUKEwjl7eej64XLAhWHFZQKHWmADZkQyjcILg&ei=RxjIVqWuIoer0ATpgLbICQ#imgrc=

[=Axxi;477601]
i would like to see a player structure blueprint where you can build a house by adding walls ,ceiling , foundation and stuff there is something similar in the marketplace but it wasnā€™t updated since 1.5 years ago and 0 support on it
[/]

Iā€™d have to say something similar to archeage

i would like to see more environment particle packs. like more falling leaves, or birds flying etcā€¦etcā€¦ and also more Android compatibility.

I need the following animations for FUSE characters

Jump over small wall
Mount/Unmount
Riding (Normal, Medium and fast speed)
Swimming (Dive down, idle, strafe left - right, climb out of water)
Talk (Like someone is selling something, or someone gives orders, or tries to sell something)

Would greatly buy such a pack from the market place, and considering that many other devs use Fuse, there ought to be great prospects for such a pack. Thanks.

Some quality bow shooting animations would be immediately bought by myself.

Iā€™d also like to see some more AI examples both melee and ranged. Trying to learn AI right now and good examples could go a long way in my education.

[=OneShotGG;484773]
Iā€™d also like to see some more AI examples both melee and ranged. Trying to learn AI right now and good examples could go a long way in my education.
[/]

Sorry for the ā€œcommercialsā€ but did you have a look at the AIs in my Topdown Toolkit? They are still quite basic, but work through PawnSensingComponent or custom tracing and have melee and ranged skills. Also they can roam around, have hearing (and can be blind) and a (very basic) faction system and a basic decay of aggro (when the enemy no longer sees/hears the player).

Just have a look at the web demo in my signature, every of the AI is demoed in there.

</commercials_end> :wink:

Cheers,

[=indygoof;484782]
Sorry for the ā€œcommercialsā€ but did you have a look at the AIs in my Topdown Toolkit? They are still quite basic, but work through PawnSensingComponent or custom tracing and have melee and ranged skills. Also they can roam around, have hearing (and can be blind) and a (very basic) faction system and a basic decay of aggro (when the enemy no longer sees/hears the player).

Just have a look at the web demo in my signature, every of the AI is demoed in there.

</commercials_end> :wink:

Cheers,

[/]

Thanks ill check that out!

@ Thanks for the heads up will look at that :slight_smile:

Sitting animation would be great. Office workers, driver/passenger animations, eating/discussing/working at tables, etc.

Clothing or armor packs.

If someone could come out with a car AI would be great.

[=OneShotGG;484773]
Iā€™d also like to see some more AI examples both melee and ranged. Trying to learn AI right now and good examples could go a long way in my education.
[/]

You could try taking a look at UAIS (Universal AI System)

://youtu.be/ueNvyDxGyK4?t=1m57s](://youtu.be/ueNvyDxGyK4?t=1m57s)

I think Iā€™ll reiterate it again.
A plug-and-play hoverboard system like that used in Unreal Tournament 3.

698ca18ca988f33f40cd34e30b5340d1dd5bb53e.jpeg

I suggested it before, but it would be cool to see: A Horde Mode template. Something that allows 1 (+ 3 via co-op?) player to fend off enemies for x amount of rounds. Where you can set the different enemy types and encounters. Progression system of some sort, and maybe even some classes. If someone is willing to take up and wants specific suggestions, let me know!

Hi

Itā€™s about the proposed Hoverboard system?

You could go further and think about a modular hoverboard system, both, level prototyping and in game, at runtime, in which the player or level designer can change or equip your hoverboard using new attachable weapons, engines, changing colors, decals, gravitational boards aerodynamics design, meshes, etcā€¦ A programming capable of providing such things.

Nothing so well prepared at the level of art, but with programming mechanics, functionality, physics, game replication. Compatible with any project, first person, third person, top-down, isometric, side-scroller. Like :

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