Marketplace Content - What would you like to see from the community?

[=“Divivor, post:898, topic:8576”]

I thought I unexpectedly entered a longer discussion and was prepared to reload the page ¯_(ツ)_/¯

But yeah, don’t expect any sort of gravity changing characters in default UE4 anytime soon. I really hope that UE5 has a new character system that allows that.

However, my gravity fields are actually part of a game. So it does have proven itself already useful, but that game is completely based on physics: ?v=c5aR9LoQsow
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I’m honestly not used to having a near real time discussion on these forums, so thank you for your patience with my edits/replies haha, I usually edit something multiple times as you can see as I sometimes have mistakes in the initial post that I go over to correct, hence my inclusion of February of 2021 as a potential date for me to update my marketplace guide again.

I’m still trying to figure out the part though where you see the “Replicated Volume based gravity system” is a segway for your product if your product is not replicated? Even forgetting the oversight about using the default character. Nonetheless there are already replicated volume based gravity systems on the marketplace that have been on there for quite a while now I think even over a year, so I would have removed it from the list already if that had actually been the intention of my suggestion.