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I’m still curious if someone is working on something or even just thinking about it?
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Google’s got you covered. Apparently, the model, once trained, can run on a single PC, but it’ll probably take most of your GPU just doing that…
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With UE5 around the corner the visuals for the metaverse are pretty much nailed.
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I heard that when the TNT2 came out, and even tried to build the metaverse for a few years, with funding and everything, but it didn’t work out. Generally, I don’t think it WILL work out as a mass adoption technology, at least not until we all click cables into our heads.
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SMART AI could sample heatmap data of locations players like to frequent and use that to prioritize where AI should go.
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I actually think you could capture fragments of 1-4 seconds of control input, and chop 'em all up, and adversarial-train reinforcement-learn some model on how to string various of those bits and bobs together to make successful, or at least interesting, AI players. It all depends on how much you think AI players is worth investing in for your game – given that the world is full of II (Internet Intelligent) players who are already looking for a match…