Marketplace Content - What would you like to see from the community?

[=“LowEntry, post:719, topic:8576”]

Code plugin developer , I would like to know:

  • What limitations in blueprint are you currently running into?
  • What functionality can you come up with that currently isn’t achievable with blueprint alone?
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Nice to hear from coder. Thank you for the offer.
Assuming you would like to help Blueprinters/Designers (not exactly programmers)
Split screen and controlling it and more creative ways would be great. For example, players close to each others, shared camera. Players far from each others, switch to split screen. A bonus would be having more split screens variations so, like diagnose from example.

Attaching skeletal mesh (character more specif) to another skeletal mesh (also a character) using sockets. Then having the parent to control the child’s behaviors. Mainly dragging it around but would also be nice to pass information between each others. So the child class becomes more like a component into the parent class. I know about Physics Handle but it has limitations. And I couldn’t get to work properly to have a character grabs another character’s head and drag it few steps before release it. I also needed the grabbed character to inherent some velocity to continue walking few steps in the direction that the grabber released him to.

Also, a conditioner anim notify, especially trails and Timed Particles. Would be great to have a control on anim notify via blue print. For example play that notify only if condition is true. In my case, I wanted to play trail and timed particles on a mesh only when when energy level is high enough. I’ve found a way to create a child in the character BP and so on but it was it very flexible.

Those are my current limitations. I hope you find them interesting enough to create blueprint nodes for those things.