Marketplace Content - What would you like to see from the community?

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Hey Lurianar!

I believe what means is creating a series of assets that developers could rely on for an entire game, as opposed to one off packs. Not that there’s necessarily anything wrong with that, but as he mentions developers like being able to keep consistent quality and visuals throughout their game. is something I’m doing when it comes to scifi assets, and as you mention doing it alone is a lot of work but it is rewarding. I’ve held polls before inquiring which styles people would like to see more of, and fantasy was one that consistently stuck out. If you are familiar with development in that vein, you may want to give that a go.

As for how you want to structure them, that’s up to you. I’m working on an ever expanding collection, just put out my 4th pack recently. I’ve come to divide my assets into Architectural, Props, and Material packs. Props aren’t excluded from my architectural packs, but they aren’t the focus. Just as Architecture isn’t excluded from props pack, but aren’t the focus there either. Pricing is different based on these categories as well. My architectural packs go for $39.99, props for $24.99 and materials for $14.99. They used to be higher, but I marked them down because I want people to be able to afford the entire collection as these packs are designed to work well with one another.

Whatever you decide, it’s good to make sure you have a game plan before tackling development. Good luck with your work, I can’t wait to see what you come up with. Let us know if you have any further questions! =)
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That was incredibly helpful! As for the fantasy part, I absolutely love fantasy. I’ve heard that Sci-Fi was somewhat saturated, so I was looking at something that I’d both like to work on and that there would be demand on it.

I understand the demand about having several packs that can fit within one same universe. From a business point of view, it also make sense to develop that, as you’re able to build a solid base of customers.

My question, however, is if it’s a winning choice in the end - basically, if one dev start working on several bundles that could hypothetically fit in one single game, isn’t there a risk that a group of game creators would end-up with the same assets in their games? I’d like to hear your input on that @ and @ .

I will definitely make a poll, as mentionned by , as to what type of fantasy architecture people are interested in - I was planning to work on something dwarfish, although I absolutely love everything elven and medieval.