[=KingBadger3D;129151]
Mr Sweeney, Can desperately poor market place developers rely on the fact Epic have resources they don’t in this regard? (and the fact you take 30% and push tax liability onto the seller) As a means of guaranteeing that Epics organisation and partners will take care of such issues.
For example i searched just the term Unreal Engine 4 on Google 3-4 weeks back (looking for stuff randomly that might help me out) and found links listed within the first few pages of FREE downloads of the engine that we all subscribe and pay for. Your going to need an anti piracy department to protect A) your own content and B) Market place sellers if your going to charge 30% and tax as client responsibility that you also deduct direct.
Needs thought, If not maybe certain people might have better results selling away fron Market place to avoid the issue.
Cheers KB
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It doesn’t matter where you sell the content the publisher will take their percentage and it will always be at risk due to rampid piracy rates in software and game development assets.
We can’t expect and should not expect to see any out of the ordinary enforcement from epic and if we do that’s wonderful but how many other stores turbo squid, unity, steam etc have anti piracy protection that seek and enforce against this type of activity.
A lot of piracy happens from countries where enforcement is too difficult and not even cost effective to seek the prosecution or restitution.
Multi billion dollar software companies can’t stop piracy or reverse engineering of their creations which lose millions In sales, unfortunately pirates don’t understand how much it hurts small time content creators.
a $100 game asset will not be considered much of a loss to anyone, so anyone creating content should factor that into your decision to make store assets, and expect loss and know that not all people pirate things there still are ethical developers ready to purchase your assets and support you for all the hard work you have done.