Marketplace content protection?

[=DrakeHarrow;136864]
I agree with several of the other individuals who have posted on this thread. In order to foster an ACTIVE, and INCENTIVIZED group of Marketplace Content creators - There should be some mechanism to protect the Intellectual Property. The VERY BASIC implementation of - this mechanism could be the ability to Compile Down BluePrints, Materials, & Particles - so that they can be distributed on MarketPlace, and when used they configured via “Exposed Properties”.
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I would flat out not purchase anything on the market that was treated like this, with the exception possibly of music. Though for a game I would only spend money on music that’s set up to be dynamic with something like FMOD, and in that case I’d also need to be able to tweak it.

The asset store is not a Lego set where you find all the right pieces and snap them together. Anything I buy off the asset store is going to be something I have to tweak and fiddle with to get working in my game, and I’d bet that’s true for most people that would buy something.

  • Bought a material but the normalmaps aren’t pronounced enough, better edit it real quick. Nope, never mind, the author cares more about denying pirates than providing a good experience.
  • Bought some models but they use a single material, let me just split it up into multiple materials so I can customize different parts at runtime. Never mind, I’m being treated as guilty for giving you money.
  • Bought another material just to use the included mask in combination with another material. But I can’t use the thing I paid for out of fear of someone else getting to use that thing for free.

Locking down what I can do with the thing I paid for is nothing more than a surefire way to lose me as a customer. DRM is hostile and insulting when it comes to video games, videos, and music, which are meant to be consumed and enjoyed as is, without alterations. Your proposed method for game development assets is a level beyond that, because I can’t justify buying assets I can’t edit.