Hi there,
I have purchased the Universal Sound FX audio pack from the marketplace and when I add sounds to my project with the default folder path (using migrate asset) and use them, I get the following error during the build process:
“LogCook:Error: Couldn’t save package, filename is too long : […]”
This is listed for various files (although I’ve only added a few so far).
Not that this is a serious issue, or that I can’t resolve this, but I noticed Epic may not be checking marketplace content very well for such things.
Because (side note) the Generic Shooter Sample, also immediately informs me that the project name is too long.
You may want to think about such things if you want marketplace content to be 100% UE4 compatible.