I would like to make a game with marketplace items and be able to add mod support to it.
It is my understanding that users shouldn’t be allowed access to the source files.
Since all of the marketplace content would be meshes and textures basically.
What does constitute a source file? Let’s say I have a static mesh, I understand I can’t share the fbx (I’m guessing this is the source file) for it, but can I include the UASSET file that the engine uses?
Would disabling the export and migrating of content from my version of the engine be a sufficient preventive action to prevent people from accessing the fbx, png,… files?