Marketplace Code Plugins Causing Unknown Errors?

I’ve started removing plugins because updates keep causing unknown errors. Are these plugins being tested in packaging?

I get the feeling, like when I was using Unity, that testing never went past the Editor.

Sure, it works fine when you hit the Play button, but did you actually try to package it?

Hi - maybe contact the developers of the plugins - if you draw attention to any issues they’ll more than likely fix them.

Why didn’t they try packaging it first? You know, before selling it or posting it as an update?

I can’t speak for other devs, but I test the packaging of my runtime plugin.
If you draw attention to it, it may help encourage them to do so in the future.

It may be an issue with compatibility with other modules used in your project or some other thing that is difficult for the dev to be aware of.

I understand that it can be frustrating, but with such a dynamic engine that’s changing so much, so quickly - it can be hard to keep on top of everything.

Anyway, it doesn’t really matter. Your comment just confirmed what I thought. Never using plugins anymore. Thank you for that :-1:

It would still be useful for everyone, the devs included if you were able to let them know your issues.

I’m lucky in that I have a large user-base that provide feedback on a regular basis and help beta test new versions.

If no-one contacts them to highlight issues, they may not even realize there is an issue.

Hi, it probably depends on the plugin and if it’s an important functionality for you, just contact developers, ask questions. This is so helpful for them, as they are really trying to do good product, it’s not like a developer wants to hide some bugs.

Something that I experienced with my code plugin is that plugin worked differently when was added by Marketplace. I had to debug a lot what is going on and I couldn’t test it anyhow before actually releasing the plugin.