What is going to be involved in getting the Animation Starter Park, etc. updated to use the new 4.8 skeleton? How quickly can we expect the animations to be updated, or is this something we could do easily ourselves?
they are still compatible, but the new character has a different pose which causes it to get goofy. (old one use T-pose, new one uses A-pose)
check out the end of this link(retargeting base pose): https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/index.html#gettingstarted
its what i used to re-target all the animations i have to the new character
Right, but I can’t add the animations to a new 4.8 project, I have to create a 4.7 project, add the animations to that then migrate them over and retarget everything… It’s a huge PITA. I guess if that’s what I have to do, then so be it - I was just curious if they had plans to fix this anytime soon…